AI Insights · Timothy · June 2021
Top 5 First Person Games in Uruguay Q2 2021
A look at the performance of the top 5 first-person games on a unified platform in Uruguay during Q2 2021, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2021, the top five first-person games on a unified platform in Uruguay showed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at approximately $6.9K in the final week of June. Weekly downloads saw a gradual decline, starting from around 2.7K at the end of March to approximately 1.8K by the end of June. Active users remained relatively stable, ranging between 36.1K and 40.3K throughout the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a notable dip in weekly revenue, with the lowest point at $648 in early June, but recovered to $1.1K by the end of the month. Downloads also showed a downward trend, starting from 1.1K at the end of March and dropping to 492 by the end of June. Active users similarly decreased from 1.6K to 974 over the same period.
Minecraft by Mojang maintained a relatively steady weekly revenue, averaging around $1K, with a peak of $1.3K in the final week of June. Downloads were consistent, hovering around 100 to 140 per week. Active users showed minor fluctuations but stayed within the range of 9.6K to 10.6K throughout the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a significant decrease in weekly revenue, from $948 at the end of March to $417 by the end of June. Downloads peaked at 654 in late May before stabilizing around 400-500 per week. Active users increased from 2.3K to 2.6K during the quarter, with a notable peak of 2.7K in mid-June.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a notable spike in revenue in mid-June, reaching $1.2K, before falling to $393 by the end of the month. Downloads showed some variability, with a high of 3.3K in late May and a low of 2.1K by the end of June. Active users saw a gradual decline from 18.4K at the end of March to 15.4K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.